There’s not much else to report based on my time with the preview. A cops vs robbers competitive mode in Payday 3 would be amazing, but that’s also just me asking for a fundamentally different game.Īll told, I enjoyed both heists and think I’d enjoy them more with friends and with better game knowledge so that I’m not shooting blind, as it were. I’m also very accustomed to competitive shooters, and bots compared to real people can feel less dynamic and shootouts less satisfying. I think I’ve grown pretty picky when it comes to first-person shooters, and this one feels fine-not bad, not great, just fine. While the gunplay felt pretty good throughout-definitely smoother than the previous game-it’s nothing particularly special, either. It’s too soon to say whether or not Payday 3 pasts the stealth test or not. All the best stealth games give you clear indications of how to approach a situation without alerting enemies and then your job is simply being patient and coordinated, making a clear assessment and utilizing your observation skills. I think the game could probably do a better job at clearly communicating what to do next, but it’s hard to say only judging by this small sliver of gameplay. If I’d been playing without a heist sherpa, I’d have been totally lost. We did have a developer guiding us through, which was honestly the only reason we had any success at all. We dived right into these heists without a tutorial and a lot of the stuff we needed to do was hard to understand, with instructions for the heist and the game’s basic mechanics fairly opaque.
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